alumni testimonial, university of baguio
"What's important is the manner of eagerness to grab the chance to learn and consistent effort to improve."
– Alumni: Marcelino, Angelica, Rosimo – Graduated 2017, SIT

Alumni: Marcelino, Angelica, Rosimo – Graduated 2017, SIT

"What's important is the manner of eagerness to grab the chance to learn and consistent effort to improve."

Why I Chose the University of Baguio

Software Engineering, System Analysis Design, Fundamentals, Data Structures and many more of the previous subjects I took back in University of Baguio is still what I’ve been using up to this day.

The concepts, as well as practices, helped me garner deeper experiences in anything related to programming. I am able to create systems from scratch and build websites with custom functionalities such as reservations, flight bookings, account systems, local and international brandings, etc.

These gave me enough experience to be able to earn a position worthy of guiding up-and-coming developers in the real world IT industry.

However, these are really just concepts that can be put into practice straightforwardly by anyone. What’s important is the manner of eagerness to grab the chance to learn and consistent effort to improve.

Why Choose the University of Baguio?

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News & Updates

UB Receives Distinguished Reaccreditations from PACUCOA

The University of Baguio (UB) has once again proven its commitment to providing top-notch education as it proudly receives reaccreditation status from the Philippine Association of Colleges and Universities Commission on Accreditation (PACUCOA). This prestigious recognition acknowledges UB’s accomplishments and achievements in various academic fields, including its Bachelor of Elementary Education and Secondary Education, Bachelor of Arts in English Language, Criminology, and Computer Science programs.

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GearSolve Home Repair Services Mobile Application

There is growing interest in selling services online, such as food delivery, booking tickets, booking hotels, etc. However, developing online services to assist people in need of repair. services have yet to be realized. Previous studies demonstrated that there is a strong trend toward shopping online, which helped reach a larger audience, and gave more opportunities for more jobs. The use of online services has increased in response to the COVID-19 pandemic. The research is done to create a new system that will help service repair companies connect with a wider audience via online means. Developers used Agile, specifically Scrum methodology, to develop the system. The system used React for the frontend admin side and React Native for the mobile application, connected to a REST API backend made using Express.js. The admin is used to help manage the system, while the public will only access the mobile app. The Developers created a list of functions, interfaces in the system, a total of 4 user roles, made use of MVC architecture and two-tier architecture to develop the system, The developed system’s REST API has nine routes in total; the admin side has nine navigation routes, and the mobile app has four; the mobile app makes use of three user roles in total. The implementation plan is used to deploy the application on the Play Store, train service providers on how to use the application, and follow up on feedback for improvements.

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University of Baguio: The Visual Novel

The capstone project entitled “University of Baguio: The Visual Novel” is an undertaking in game development with the aim of developing and publishing a visual novel game that aids players in choosing their course in addition to identifying and correlating the various aspects and technicalities of the game. Based on various studies and research, teens struggle to make career choices such as the program they would like to take in college. This, along with the case studies that justify the use of visual novels to address life management issues has been used as the driving force to create the game: University of Baguio: The Visual Novel. For the methodology, the RAD model was modified to be used in the study. The requirements planning phase led to the in-depth documentation of the game through the GDD. User design and construction led to the various prototypes of the game with documented changes made by the developers and suggestions from player feedback as well as the demo version published before the final release. The deliverable for the cutover phase is the version 1.0.0 of the game released to the public. The result of the study is the successful development and publishing of the game.

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